Three elements every fantasy story needs are fear, adventure and magic

vmt98p0p4iacoqs7h42sldt8o74fdeabd4e1bbcDiving into the depths of the fantasy genre is like free diving … The deeper you go, the more out of breath you get. I got that feeling when I read Elric of Melnibone for the first time. After reading it, I was left breathless.

Fantasy taps into everything a human being experiences through life. What scares us? What piques our curiosity? What sparks our imagination? In fantasy, anything and everything is possible, and as writers, we grab onto that and lay it out for readers to dive into.

Fantasy has three critical elements: fear, adventure and magic. I know the last one is a bit broad, so let me start with that.

Magic covers everything from the fantastic to the supernatural. It is the mystery that brings out the curiosity in all of us. What we can’t explain or understand, we associate with magic. That’s what makes it an essential part of any fantasy story.

But magic is more than spells, Wizards, faeries and unicorns. Magic is the lifeblood of all these things and more. Magic has been a part of stories ranging from Paul Bunyan to Santa Claus.

The second element is adventure. Adventure is more than swashbuckling, chandelier swinging, high seas sailing adventures. The first part of the adventure is–as in real estate–location, location, location! What would Harry Potter be without Hogwarts, or Lord of the Rings without Middle Earth. Location establishes the adventure, from the urban jungle to a floating island.

Another part of adventure is, of course, the action; hence the term action/adventure. Whether its sword fights or bare knuckle brawling, you need to bring the excitement into your fantasy; but make sure your keep it real and accurate. I watch a lot of Errol Flynn/Bruce Lee movies and professional wrestling to guide me through scripting my fights.

The final element is fear. It is the basic element at the core of every human being. Our fear makes us human, gives us that innate curiosity to explore that which we do t know. Without fear, we wouldn’t gather or strength and courage to fight back, that basic survival instinct.

Fear can be visualized in scary monsters, spooky places and death-defying adventure. You see my point? Fear is what brings all three elements together into one story of fantasy.

Like a painter, you start with broad strokes and work your way down to the fine details. In the end, you should have a memorable story you can call all your own. Mine’s called Forever Avalon, what’s yours?

Forever Avalon is available for purchase at Amazon and Barnes and Noble. The Dark Tides is now available for purchase at Amazon, Barnes and Noble and iUniverse.

Fantasy is the great escape that everyone can find their way to

fantasy_city-982958What is it about fantasy that attracts so many into it? I believe it’s a natural escape mechanism that allows people to avoid the sometimes harsh realities of life. Author Llyod Alexander said, “Fantasy is hardly an escape from reality. It’s a way of understanding it.”

Both of those sentiments are correct. Fantasy is the one genre that encompasses anything and everything, from historical drama to science fiction, all of these can be defined as some form of fantasy. James Cameron’s Avatar is a great example of that as he combined the futuristic science fiction of space travel, genetic manipulation and scientific exploration to tribal mysticism and spirituality.

The late Terry Prachett said, “Humans need fantasy to be human. To be the place where the falling angel meets the rising ape.” Just reading that quote brings so many images to mind of stories I’ve read over the years. It speaks volumes about how fantasy stories have evolved over time.

When man first started to explore beyond their normal boundaries, their minds started to see things and explain them in terms of what, today, we would call fantasy. Strange fish in the water were called sea monsters and  ominous sounds from the woods were made by goblins or faeries.

I think that’s why Dungeons and Dragons and World of Warcraft are such popular games. They take the heart of fantasy and bring it to life by immersing the people into the story. Sometimes you’re part of the story, sometimes you create the story yourself. In either case, it is the fantasy that makes it all possible, in your mind and your dreams.

Alexandre Dumas wrote, “When you compare the sorrows of real life to the pleasures of the imaginary one, you will never want to live again, only to dream forever.” Throughout human history, we try to explain both good things and bad by blaming them on gods, monsters or otherworldly creatures. We escaped the horrors of the real world by putting the responsibility on something we couldn’t  explain.

These unexplained phenomenon fell into myth and legend in the stories we know them as today; and today, authors take those stories and turn them into something new and exciting. I took that approach with the Forever Avalon series. I took the legend of King Arthur legend and combined it with all the magical tales of faeries, dragons, wizards and Elves.

This is why I love to use fantasy as the medium for my storytelling. By bringing together these myths and legends into the modern world of today, I’m able to tell these stories for a mew generation. As long as we keep telling these stories, they will go on and on forever.

Professor Jack Zipes from the University of Minnesota said, “Fairy tales, since the beginning of recorded time and perhaps earlier, have been a means to conquer the terrors of mankind through metaphor.” That’s what makes them legendary. That’s what makes them fantasy.

Forever Avalon is available for purchase at Amazon and Barnes and Noble. The Dark Tides is now available for purchase at Amazon, Barnes and Noble and iUniverse.

Every adventure party needs a Human, an Elf and a Dwarf – An excerpt from “The Dark Tides”

Friendship reaches across race, religion and culture on every corner of our world today. This is no exception in literature today, especially fantasy stories. Anyone who’s played Dungeons and Dragons has been in a party with any combination of Human, Elf, Dwarf, Half-Elf, Gnome, Half-Orc and Halfling. It’s what makes adventures fun.

Most oDungeons-and-Dragons-Arena-of-War-teaser-003f us who enjoy reading fantasy novels harken to The Lord of the Rings with Aragorn, Legolas and Gimli. These three (along with the rest of the Fellowship if you want to get technical about it) are the standard bearers when it comes to the bonds of friendship between fantasy races in literature.

In the Forever Avalon series, I had the same inkling when I put together the friends and allies of Lord Bryan MoonDrake, the Gil-Gamesh. They included the Wizard Archibald Browbridge, Eonis the Elf, Master Dinius of the Gilded Halls of the Dwarves and many others. It may seem cliché or even repetitive when putting these types of characters together, but it seemed natural to me. Also, I tried to take a slightly different approach with their personalities.

I wanted characters with their own heart and soul, not based on formulaic pre-conceptions. Eonis is a true warrior at heart, looking for adventure outside his home of Alfheimer to see first-hand what it means to be human. Master Dinius is the Lord of the Gilded Halls, but he is a Dwarf first and foremost. He loves his ale, telling stories of his many adventures and never letting anyone get the best of him.

In this excerpt from The Dark Tides, you get to see how the three friends first met and where their travels took them during the Gil-Gamesh’s Grand Tour.

***

Every man and women wanted to shake the hand of the new Gil- Gamesh, or even just touch him on the arm. The talk around the tavern grew louder and louder. Even the bards were already making up songs about the new Gil- Gamesh and how he stood up to Constable Durm.

Bryan sat down as Lily brought him a fresh pint of ale. Through all the excitement, he noticed that Dinius never stopped eating and drinking. Bryan was amazed at his ignorance.

“Well now, Gil- Gamesh …” Dinius ascertained, “… You sit down and drink with a Dwarf and don’t tell him who you really are?”

“I apologize Master Dinius,” Bryan retorted, “My deception was necessary to maintain a low profile during my Grand Tour of Avalon, especially now since I’m travelling alone.”

“Alone?” Dinius asked. “I thought Sir Thomas was travelling with you?”

Now Bryan wondered who this Dinius Oddbottom was. How does he know Sir Thomas? “Sir Thomas is heading to Cornish on a personal matter,” Bryan interjected. “He’s meeting me at Strongürd Keep after I confer with the Wizard’s Council.”

Dinius nearly choked on his drink when he heard this. “You’re going to Strongürd alone? Are you mad? That’s takes you through Blackbriar Forest? Every cutthroat and brigand will be waiting for you in there?”

“Well, I’m going to have to deal with them sooner or later,” Bryan insisted. “It might as well be now. I’m not going to cower like a frightened child.”

Dinius smiled at the brash attitude this young man had. “Well, I am heading back to the Gilded Halls and it just so happens that Strongürd is on the way there. That is, if you don’t mind the company.”

Bryan thought about his proposal. He didn’t know this Dwarf, so it could be a trap for an easy kill to collect the bounty. Before he could answer, an Elf approached their table. He was handsome with long brown hair. His pointed ears stuck out through his hair. He wore a shining chain mail under a green and brown wrap and a long green cloak. A long sword hung at his belt and a bow and quiver were slung across his shoulders.

Salüs dai Tulafáir Gil-Gamesh, I am Eonis,” he introduced himself, placing his hand over his heart and bowing— a sign of respect in Avalon. “I bring you greetings from the Elves of Alfheimer.”

Bryan stood and extended his hand to Eonis. The Elf took it as a sign of human friendship. “Thank you Eonis. I hope to be in Alfheimer sometime soon to pay my respects.”

“I will inform Lord Baldrid of your intent,” Eonis concurred. “We will anticipate your arrival.” Eonis quickly turned his attention to the Gil- Gamesh’s companion, whom he recognized.

“Master Dinius,” he said, bowing again with respect. “What brings the Lord of the Gilded Halls to this corner of Avalon?”

Bryan turned to Dinius with a look of disdain at the Dwarf he’s been buying drinks and food for all night. “Lord of the Gilded Halls, huh?” he inquired. Bryan’s heard about the Gilded Halls, the home of the Dwarves of Avalon. It seemed Dinius Oddbottom wasn’t what he appeared to be. “I guess I wasn’t the only one ‘hiding in plain sight’, eh Master Dinius?” Bryan joked.

Dinius gulped his ale, aware that his own deception had been uncovered. “Yes, well, Sam makes the best ale this old Dwarf has ever tasted,” he tried to explain. “I come here from time to time to satisfy my thirst.”

Dinius got up from the table and walked over to Bryan. “Forgive my deception lad, but the Wizard Browbridge mentioned you may be coming this way and, knowing that I frequent the Weathered Wren, he asked me to keep an eye out for you … Indiscreetly that is.”

Now everything was starting to make sense to Bryan. “I suppose Archie sent you too,” he asked Eonis.

“Sir Charles, actually …” Eonis explained. “He asked me look in on you as well. This was a logical stopping point on your journey to Strongürd Keep so I came here and waited.”

“And is there anything else I should be aware of?”

“Besides an embarrassed Dwarf and Elf, nothing at all,” Eonis bemused, attempting a joke, something Elves were not known for. “But truthfully, Gil- Gamesh, Blackbriar Forest is no place for any man to go alone, including you.”

“He’s right lad, just think of us as close companions on your journey,” Dinius added.

Bryan couldn’t believe it. Since his arrival on Avalon, people who never knew him had gone out of their way to protect and aid him. The devotion to the Gil- Gamesh was overwhelming to him.

“Alright, you can accompany me to Strongürd,” Bryan noted. “We’ll be leaving in the morning. Until then, good- night.” Bryan walked over to Sam to ask about his room. Sam motioned for Lily to escort Bryan upstairs to one of the rooms at the tavern.

Eonis and Dinius kept a close eye on him until he disappeared behind the door. “Well, that didn’t go as well as expected,” Dinius lamented.

Eonis looked down at him, visibly upset. “It may have helped if you didn’t scrounge food and drink off him all night,” he declared.

Dinius huffed and returned to his seat. “A Dwarf’s got to eat, you know,” Dinius told Eonis, drinking down his ale then belching loudly as he finished his meal.

***

SKU-000941753The Dark Tides is now available for purchase at Amazon, Barnes and Noble and iUniverse.

 

How pizza, beer and late night “Dungeons and Dragons” sessions started my writing career

dungeons_dragons-5I was first introduced to Dungeons and Dragons in 1981, as a college student at the Art Institute of Pittsburgh. I got in with a small group of friends who spent their weekends eating pizza, drinking beer and playing D&D. One of my friends was nicknamed Frodo, which tells you a lot about them.

I was hooked instantly. I played constantly, learning everything I could about the game. I bought all the manuals, dice, Dungeon Master boards and graph paper for drawing out dungeons. I even had a Crown Royal bag for carrying my dice, something most D&D players from that era can relate to. It was an obsession.

Unfortunately, I think my over-indulgence in D&D led to troubling issues of living on my own for the first time. I left college and returned home, but I brought D&D with me. I introduced it to my friends at home and we started having all-nighters. That led to low job opportunities and zero prospects of returning to college.

Are you starting to see a pattern here? Well, so did my parents. My father, a retired U.S. Marine, pointed me towards military recruiters. Reluctantly, I did and I soon found myself enlisted in the U.S. Navy; and guess what, I brought D&D with me again.

After I graduated boot camp, I was assigned to Journalist “A” School, where I introduced my shipmates to D&D. We spent our off duty hours playing the game, drinking beer and eating pizza. My first duty station as a young Sailor was the aircraft carrier USS Forrestal, where once again, I got in with a group of Sailors and played D&D.

68171_10204763840443258_1258278380228746833_n

Me in the SITE-TV studio aboard USS Forrestal circa 1986

I think you can see my obsession forming here. D&D consumed my time, especially when we were underway and there was nothing to do. You have to remember, this was before the Internet, email, satellite TV, or video game consoles.

I know you’re wondering why I went to all this length to tell you about how, as a young adult, I was obsessed with D&D. Well, that’s where the story really begins. It was all those late night, weekend long, D&D sessions that led to me writing my two novels, Forever Avalon and The Dark Tides.

I tell this story every time I’m interviewed about my novels, but I wanted to tell it one last time so everyone can understand where the ideas for my stories came from.

I always thought that I had a big imagination. As a teenager, I was creating my own superheroes and I originally wanted to be the next Stan Lee or Jack Kirby.

Playing D&D took it to a whole other level. As a Dungeon Master, I created whole worlds, ever-changing scenarios and formidable characters to challenge the players.

During my first deployment on the Forrestal, I was playing almost nightly, every day while off duty. At the same time, I was missing my wife and newborn baby girl terribly. It was the first time I was separated from family and it was heart-wrenching. That led to some seriously disturbing dreams.

I started dreaming about being stranded on a deserted island; an island filled with the magical fantasy found in D&D. Soon, my wife ended up on the island with me and we had to survive and adapt to living there together.

Over the years, as my children grew, they started to invade my dream. I had that same dream nightly, whenever I was underway, at-sea, away from home; even though I stopped playing D&D altogether in the 90s.

One of the strange things was that, in my dream, I found myself living as one of my best characters I ever created in D&D, a half-elf, chaotic good, fighter/thief/magic user called Luna Moonstone. It was that character that started it all.

After my last deployment in 2001, aboard the aircraft carrier USS Enterprise, I decided to start writing the dream down and developing it into a story. It took me almost five years to finish my first novel, Forever Avalon, but I did it. I based the Drake family on my own and the rest just fell into place.

After I finished writing Forever Avalon, the dream ended. I haven’t had the dream since then. There was a purpose behind the dream, super-charged by an imagination fueled by D&D and the separation of a family. This is what gave birth to the world of Forever Avalon. I know I can continue the story for everyone to enjoy the adventures of Lord Bryan MoonDrake, the Gil-Gamesh, and his family.

The main thing I wanted to say, through all of this, is that whatever your inspiration is, follow your dream and it will be there for you.

Forever Avalon is available for purchase at Amazon and Barnes and Noble.The Dark Tides is now available for purchase at Amazon, Barnes and Noble and iUniverse.

Who is the Gil-Gamesh? Legendary Hero or Feared Warrior?

Within many stories today, there are names that stand out when spoken, induce fear and awe into others and make a character imposing. Names like Gandalf the Gray, James Bond, and Elric of Melnibone are known all around the world.

When I began writing Forever Avalon, I wanted to create a protagonist with just such a name. A name that would be remembered by anyone who read my story. That’s when I created the Gil-Gamesh.

gilgameshIn history, the Gilgamesh was known as a hero, a Demigod and a King from ancient Mesopotamia. He was the main character of the Epic of Gilgamesh, considered the first great work of literature. The first half of the story discusses Gilgamesh, king of Uruk, and Enkidu, a wild man created by the gods to stop him. After an initial fight, Gilgamesh and Enkidu become close friends until the Gods kill Enkidu. In the second half of the epic, Gilgamesh’s distress at Enkidu’s death causes him to undertake a long and perilous journey to discover the secret of eternal life. He eventually learns that “Life, which you look for, you will never find. For when the gods created man, they let death be his share, and life withheld in their own hands.”

In Forever Avalon, I wanted to reimagine the story of King Arthur and continue the adventures after his death. As the last remaining member of the Knights of the Round Table, Sir Percival was to be a champion of Avalon, not its King, after Guinevere began her reign over Avalon. I needed a name to make Percival stand out and be recognized as the champion of Avalon. So this is where I took my own spin on history and the story of King Arthur and the Gilgamesh.

Before his death, King Arthur sent his knights out on a quest for the Holy Grail, the cup that Jesus and the disciples drank from at the Last Supper. In his search, Percival travelled through Persia and Mesopotamia. There, he heard the stories of the Gilgamesh, about his strength, his courage and his love for his people. That resonated within the knight.

Percival was given Twilight and Dusk, the Twin Swords of the Dragon Moon, by Queen Guinevere to take up arms against the forces of Morgana Le Fay and defend to Avalon. He accepted the task and took a name that would strike fear in his enemies and bring hope to the people of Avalon.

He declared himself the Gil-Gamesh, the champion of Avalon, protector of the realm and defender of the innocent. He took the name from one culture and brought it into his own, to honor the demigod King and bring hope to the people of Avalon.

This is something we do as writers … We honor and recognize the past by including their stories in what we write today. I know many people have never read the Epic of Gilgamesh and don’t know who he was; but I hope through my stories, they will.

The Dark Tides is now available for purchase at Amazon, Barnes and Noble and iUniverse.

The magic behind the “Forever Avalon” series

“Imagination is the beginning of creation,” according to George Bernard Shaw. Where does the imagination begin and where will it take you next? For me, it started with a game.

I began playing Dungeons and Dragons in college in the early 1980s. I had always been interested in medieval fantasy, magic and the supernatural and this was an opportunity to escape the monotony of college and work by spending long weekends doing nothing but ordering pizza, drinking beer and playing D&D with my friends.

I took my books and dice with me when I joined the Navy in 1983. I found many Sailors who played and we formed a tight-knit group, playing on off-duty hours in whatever space we could find, from the mess decks to an aircraft elevator maintenance room.

This is where the Forever Avalon series began. It started as a recurring dream. I was a young Sailor, separated from his new wife and child by thousands of miles of ocean. When you combine that with 16 hour workdays and 3-4 hours of D&D, it can lead to troubled sleep.

I started having these dreams about falling overboard in a storm and finding myself on an island of medieval magic and fantasy and trying to survive in this new world. Eventually, my family came into in my dreams, as a way of bringing me closer to them during the long deployments at sea. It seemed like every time I went to sea, the dream was right there with me. Even after I stopped playing D&D, I still had the dream throughout my 23 year career in the Navy.

My last deployment was in 2001 aboard the aircraft carrier USS Enterprise. It was then I decided to start writing it down. It was a long process, putting together the dream as one story.

I used my family as inspiration for the Drake family in Forever Avalon. Their unique personalities, quirks and mannerisms made it easy to create these characters. Lord Bryan MoonDrake, the Gil-Gamesh, was based on the last character I played in D&D. He was a Half-Elf Fighter/Thief/Magic User who wielded two swords, wore a cloak of invisibility with many pockets that acted like a “Bag of Holding” and a dragon as a familiar. This was the beginning of Forever Avalon.

I also wanted to fit my story into a mythology that was familiar to people. That’s when I decided to incorporate the Authurian legend of Avalon, Merlin, Percival and Excalibur, taking a “what happened next” approach in the mythos. This completed my book and, to tell you the truth, once I finish my first novel, the dreams went away and I never had it again.

After I published Forever Avalon in 2009, I immediately started writing my next book in the series. I originally wanted to do a prequel, to tell the story of Bryan MoonDrake’s life on Avalon before his family arrived, but my heart wasn’t into it. I wanted to continue the story where I left off. So I took the pages I already wrote for the prequel and used them as flashback sequences to help tell the story of The Dark Tides.

Like the title says, “Avalon is forever” and I want to continue telling the story of the MoonDrake family wherever it will take me.

Hi, and welcome!

Hi, and welcome!  My name is Mark Piggott, author of the Forever Avalon series. I’m so happy to have you as a visitor to my blog about my books and writing.  These projects are very special to me, and I hope to share some of that excitement with you here.

I’ll be using this blog to interact with you about the Forever Avalon series, specifically the newest installment, The Dark Tides, expanding on some of the topics in them and posting on some of the ideas related to my books.  This is a great place for you to get to know me, and I’m looking forward to getting to know you, too.

What did you think of the books?  What questions do you have for me?  How do you relate to my books?

I’ll be returning here frequently with new posts and responses to feedback from you.

Until next time, please tell me a little bit about yourself.  Thank you!