Fantasy Maps help expand “world building” for a writer to take the reader on a journey

High resolution map of Middle Earth - Album on Imgur
Map of Middle Earth from The Lord of the Rings by J.R.R. Tolkien

“Writing has nothing to do with meaning. It has to do with land surveying and cartography, including the mapping of countries yet to come.”

― Gilles Deleuze

World Building is a skill every writer needs, especially in the fantasy and sci-fi genre. Luckily, as a former D&D DungeonMaster, I have some background in this area before I became an author. Creating the world to take my friends on their many adventures was a part of my life, whether it was Dungeons and Dragons, Space Opera, Rift or any other RPG, I had to create the world in which we were roleplaying.

I used to try and create my own maps using PowerPoint or Adobe InDesign to help me imagine these brave new worlds, but they were poor substitutes and not marketable. Thank God for the independent author and artist community online. They have the resources needed to help bring my imaginary world into a reality.

World building is defined as “the process of constructing an imaginary world, sometimes associated with a whole fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers.” You don’t know how true that is! As writers, we have to imagine everything from landscapes to cityscapes and everything in between. That means political structure, currency, races, religion, etc. It all has to be accounted for, but the biggest factor is the landscape.

In writing, you need to talk about the cities, forests, roads, and everything else when describing your story. If my protagonist is heading east along the Vanir Road, following the Blackbriar Forest on his way to the Gilded Halls of the Dwarves, I have to know where those places are in relation to his current location. In a sense, you could be writing about going one way and then mention somewhere you protagonist has been, and you say east instead of west so then your world becomes confusing.

Think of it this way… Would you have understood the journey Frodo went on in Lord of the Rings without the map of Middle Earth? Maybe, but the map helped me (as the reader) understand the journey they went on through that map. I like to think about that when I look at world maps from the 1600’s, seeing how they thought of the Earth 400 years ago and how different it is today. Even maps from the 1960’s and 70’s are different from what they are today.

The Island of Avalon
Map of Avalon from the Forever Avalon series, designed by Amy Kruzan.

Mapping is essential which is why, as a writer, I am happy to employ mapmakers in helping me create my worlds. The first one I used was Amy Kruzan, known in Instagram as fantasygraphicsbya. She took my description of Avalon and mapped the enchanted island, as told in the Forever Avalon fantasy book series, into a working map. Now, she helping me with a new layout of Avalon following the aftermath of The Outlander War (I won’t spoil it, so please read it to understand why). Imagining it was one thing but seeing it is something completely new. The layout reflects the ideas I had more than 20 years ago when I started writing the first book in the series.

I found many map artists on Twitter and Instagram. They are quite prolific in creating these myriad of worlds for dreamers like me. The ability to take the words and descriptions to design the forests, mountains, lakes, seas, rivers and cities is designed down to the ridges on the cliffs to the pine trees swaying in the wind. It makes it difficult to formulate things like trade routes, ship ports, rivers and canals, roads, etc. These are all essential for a vibrant or lackluster economy, which makes your fantasy world believable. I mean, how can you take care of an entire island without farmland, shipyards, and all the necessities to feed the populace, export commerce, and transport goods from one place to the other.

“You can’t map a sense of humor. Anyway, what is a fantasy map but a space beyond which There Be Dragons? On the Discworld we know that There Be Dragons Everywhere. They might not all have scales and forked tongues, but they Be Here all right, grinning and jostling and trying to sell you souvenirs.”

― Terry Pratchett, The Color of Magic

So, besides the regular social media crowd, there are artist websites like Art Station, Deviant Art and others allow artists to showcase their work so it makes for a great place to research styles, designs and artists. Although many maps, especially fantasy maps, look similar in many respects, but its the fine details that make the map into something special and unique for your story. You can find the artist you’re looking for to take your story into the world you’re creating.

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Mark Piggott is the author of the Forever Avalon fantasy book series. Forever Avalon is available for purchase as a paperback/ebook at Amazon. The Dark Tides: Book 2 of the Forever Avalon Series is available for purchase as a paperback/ebook from iUniverse Publishing and at Amazon, and other booksellers. The Outlander War, Book Three of the Forever Avalon series is available for purchase as a paperback/ebook from Austin Macauley Publishing, and at Amazon and other booksellers.

For the first time, Avalon has been mapped!

The Island of AvalonFor the first time in more than 20 years, you can actually see the island of Avalon as I mapped it out in my mind when I started writing the Forever Avalon series. Thanks to artist Amy Kruzan (follow on Instagram at fantasygraphicsbya) you can follow the adventures of the Gil-Gamesh and the rest of the MoonDrake family, from the dragon isle of Emmyr in the northwest, eastward across the Fenris Mountains to Merlin’s Pinnacle, and south to New Camelot. So, let’s take a quick tour of Avalon, starting due south:

Candletop Lighthouse and Elkwood Forest — This is where the Gil-Gamesh’s family first arrive on Avalon. Elkwood Forest is not as dense nor as dangerous as Blackbriar Forest (to the north) but it is nor an easy place to travel through. You have to go around the forest to reach Candletop Lighthouse. This lighthouse sits on top of a ridge overlooking the ocean below. It was built, not for ships, but rather to draw in Outlanders (people from the outside world) that passed through the rift in the Bermuda Triangle and arrived on Avalon.

Etheldreda — This is the capital city of Eldonshire, the “bread basket” of Avalon. Eldonshire encompasses the southwest corner of Avalon. This part of the island has smooth flatlands and rolling meadows for farming and raising animals to feed the people.

Alfheimer and Lake Ouroboros — Alfheimer is the ancient home to the Elves of Avalon. This sacred land is only accessible to those invited by the Elves, otherwise people will become lost, confused, or dead. Alfheimer is built into the valley walls between two small mountains. A waterfall pours down from Lake Ouroboros into the valley below. The lake provides and endless supply of fresh water from an unknown source deep within Avalon, hence its name meaning “infinity”.

Nottinghamshire — The largest port in Avalon, Nottinghamshire is the shipping capital of the magical island. Besides being a shipping magnet for Avalon, the city also has the largest shipyard, building ships to send cargo around the island, via the ocean or down the rivers.

Emmyr — The “dragon isle” sits off the coast of Avalon, but not like a normal island. Emmyr floats in the air, surrounded by a sheath of clouds just below its rocky shores. A large mountain encompassed the center of the island as dragons fly out and about the peak, with lush trees covering the landscape and waterfalls flowing from the rocks into the clouds below. Beneath the mountain sat a city, Port Charles, carved out of the mountainside. This is the home of the Gil-Gamesh, Lord Bryan MoonDrake, and his family.

Northern Tribe of Kéntauros — The home of the centaurs of Avalon, the Northern Tribe of Kéntauros lived on the fringes of the Blackbriar Forest, giving them room to hunt and to run free.

Steinfisk — The capital of the North Highlands, Steinfisk is the home to the great fishermen of Avalon. These northmen, the descendants of Vikings, navigate the treacherous northern sea above the Orcus Abyss where the fish are abundant. They traded in their pillaging heritage for the peaceful life as fishermen, providing the abundance of the sea to the people of Avalon.

Fenris Mountain — The northern mountain range resemble the fangs of the wolf they’re named after. It hugs the northern coastline, dropping as a sheer cliff into the Orcus Abyss  of the northern sea. The mountains are divided by the Lóni River (Lóni means lazy, as the river is slow flowing from west to east).  From Steinfisk to Hursag, the mountains are virtually impassable.

Idlehorn Mountain — Idlehorn is the highest peak in the Fenris Mountains. Located in the center of the mountain range, Idlehorn is home to many evils. The goblins call Idlehorn home, living within a massive system of caverns below the peak. There is a single castle built into the side of the mountain, overlooking Blackbriar Forest. This is the home of Viscount Kraven Darkholm, a descendant of Morgana le Fay and rival to the Gil-Gamesh, Lord Bryan MoonDrake.

Blackbriar Forest — The largest forest in Avalon, Blackbriar got its name from the giant trees that keep the entire forest in darkness, day and night. This allows for all sorts of dark creatures to thrive within, from goblins, trolls, ogres and the Dökkalfar, or Dark Elves. Because of the nature of the forest, most travelers take the long way around instead of going through the dark woods. At the center of the forest sits Mordred’s Gate, the crossroads of Blackbriar Forest. It’s only place where the forest canopy parts to allow travelers a safe haven. Legend says it was here that Mordred was hunted down and killed by Sir Percival, the first Gil-Gamesh, to avenge the death of King Arthur.

King’s Crossing — At the edge of Blackbriar Forest, sitting along the Vanir Road (the main thoroughfare through Avalon), King’s Crossing is a simple farming town. The advantage of this thriving community is its location in the heart of Avalon. It’s proximity to Blackbriar Forest make it a meeting place for adventurers seeking riches and reward from the depths of the forest while being a rest stop for those travelling along the Vanir Road.

Hursag — The  ancient home to the Dwarves of the Gilded Halls, Hursag is a mountain containing the riches of all of Avalon. The Dwarves mine everything from gold and gems to steel and coal, bringing up the riches of the mountain for the people of Avalon. The port city of Dvallin sits at the base of the mountain, where ships by both sea and air arrive.

Strongürd Keep —  The home to the Wizard’s Council of Avalon, Strongürd Keep is a single solitary tower. The structure is an imposing tower, surrounded by an impenetrable wall, that stretches to a height nearly 1,000 tall of smooth granite. The keep is immense in stature, with jagged parapets coming out of the tower at indeterminate intervals. Within these walls, the secrets of the magic of Avalon are kept within the hands of those wizards deemed worthy of the knowledge.

Merlin’s Pinnacle — The tallest mountain in all of Avalon, Merlin’s Pinnacle sits at the end of the Fenris Mountain range, separated by the Arkengarth Vale.  The mountain is so named as it is said to be the final resting place of the first wizard of Avalon, Merlin the Magician. It is also home to the Jotunn, the race of giants in Avalon.

Togo — The island of Togo sits just off the east coast of Avalon. This is the home to the descendants of African slaves from a slave ship that crashed into Avalon centuries ago. The slaves rebelled against their masters and took refuge on the island of Togo, not trusting the people of Avalon. They have lived there, isolated for centuries, until the Gil-Gamesh reached out a hand of friendship, wiping away the hatred of the past.

Glennish Hills — The home to the Convent of the Shield Maidens of Avalon. The Shield Maidens are a holy order, created by Queen Guinevere herself, to serve alongside the Knights of the Round Table. They devote themselves to God, to Avalon, and to the knight they fight with, side-by-side. The Lady of the Lake is the patron saint of the order. The Gil-Gamesh brought Sarafina to the convent, where she was trained as a Shield Maiden. Dame Sarafina is now the Headmistress of the Holy Order of Shield Maidens.

New Camelot — The capital city of Avalon, New Camelot is the largest city on the magical island. When Avalon was first founded, New Camelot was the first city established. Over the centuries, the city has grown to a population of more than 10,000 with a diameter of nearly five miles. At the heart of the city is Castle Pendragon, the seat of power when the descendants of King Arthur have ruled since its founding. New Camelot is home to the Knights of the Round Table, the defenders of Avalon. The city itself is protected by the Armiger Corps, knights-in-training who one day hope to join the Round Table.

South Essex — A city of artisans, South Essex had the finest craftsman of all mediums—wood, metalwork, or fabric—as well as exceptional tailors, tinkers, musicians, actors and other tradesmen. It is a city of the best shops you could ever find outside of New Camelot, with the finest restaurants and most entertaining theaters for everyone to experience, from the poor to the rich.

Thank you again Amy Kruzan for your great work in putting my thoughts and ideas of the world of Forever Avalon down on a map for the first time.

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Mark Piggott is the author of the Forever Avalon book series. Forever Avalon is available for purchase as a paperback/ebook at Amazon. The Dark Tides is available for purchase as a paperback/ebook at AmazonBarnes and Noble, and iUniverse Publishing. The Outlander War, Book Three of the Forever Avalon series is available from Austin Macauley Publishing.